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This section describes the state machine implementation strategies and coding aspects for hierarchical state machines in c and c++ This section focuses primarily on working with state machine diagrams, while section generating code for state machines will cover generating code from state machines. Class toastoven with a hierarchical state machine used in the following examples of code generation
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Statesmith is a cross platform, free/open source tool for generating state machines in multiple programming languages For those who don't know, a hierarchical state machine is basically a reorganization of the finite state machine so that each state becomes, in effect, its own fsm (though with the important exception that transitions are allowed to cross hierarchical levels so technically each inner fsm is not closed under transition and thus not a true f. The generated code is human readable, has zero dependencies and is suitable for use with tiny bare metal microcontrollers, video games, apps, web, computers.
This example shows how to generate hdl code for a subsystem that includes stateflow charts.
The state machine is defined using a basic json string, and includes convenience timers. State machine fundamentals this page has interactive examples to help you learn about statesmith state machines The examples use real code generated by statesmith from the svg diagrams below The same diagrams can generate code for any supported language
Here are details about creating a hierarchical state machine in python